Remove stash system and go back to how FOBs worked on previous server

MrGhost

Member
Jan 31, 2026
1
1
3
This would be the removal of the stash system due to how complex and convoluted it is for a server with a current low population.

In the current state of a server you have to worry about not only your FOB radio going down, but also your stash. And this wouldn't be an issue, if the server had a relatively high population, however the max amount of people on the server at one time is usually 20 people. And due to these stashes needing a constant protection (which the current pop can not support) I feel they should be removed.

This will benefit the server, as it would make playing a much more fun and manageable system. This would mean that you would only worry about the radio, which is much easier to hide and also it would mean that despite something else being destroyed the FOB would still be active. Overall I feel this change would make it more fun for people on the server, as it is hard to resupply a stash during war due to low player counts, which is why this should be implemented.
 
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Reactions: Beta

Mikheali

Member
Mar 9, 2026
11
2
3
+Support
I agree that it is quite the hassle to setup and defend a stash and with the current low player numbers its just a massive nuissance
 
Jan 14, 2026
29
3
3
-Support

The old CN System was completely garbage, and just boring, it was a building simulator, than a logistics simulator... also current stash system ain't complex? Materials = Build, Ammo = Ammo, Batteries = FOB Respawn. Also no, you don't need worry about the FOB, you need worry about Stash, you can replace the fob easily, and have it ready 24/7, but if the stash goes down you're doomed. FOB does nothing other than serve as respawn point... Stash is what allows you to respawn, if it has batteries... Simply, protect the stash as good as you can or hide it, and always make sure supply it.. takes 5 runs to get it to 100%, and you don't need wait for truck to be 100%, Batteries are the first to reach 100% when getting supplies. The main issue people complain about is they are thinking this is CN and the gameplay is CN, but no, FOB Radio is a spawn point ONLY, the main priority, and what holds a FOB up is the stash, if that goes down, you 1. Can't respawn, 2. Can't use emplacements 3. Can't repair/build anything, meanwhile Radio goes down? 1. Can't respawn.... that's it.... place a new one, shovel it 4/5 times iirc, and done, back to spawning, what's the hassle in that?